I'll expand on what @Lily-Garden said here and one non-light novel. I'm assuming a big draw for you is good world building.
Dahlia in Bloom: Crafting a Fresh Start with Magical Tools
As the series progresses we're learning bits and pieces about how the society in which Dahlia lives functions. A lot of it is, fittingly, focused on industry and commerce as Dahlia becomes and independent business woman and craftsperson. She has to deal with issues like securing a supply chain for goods only harvest-able from monsters and the increasingly severe socio-political ramifications of her inventions. Much like Myne people recognize the value of her innovations and the world is responding accordingly. With so few volumes under its belt it's hard to judge if this world building is going to be as thorough as Bookworm's is but I think it could proudly claim to be an adequate peer.
Min-Maxing My TRPG Build in Another World
While the world building in this series is great its strongest point is its cast of characters. Erich, the lead, isn't a generic protag-kun isekai cutout. He has a distinct personality, responds to situations with vibrant emotion, is keenly self and socially aware, and rambles on about the minutiae in an endearing way if you're the type that can handle a complex, meandering prose. A word of warning: in addition to being the author's love letter to table top gaming it's a vehicle where the author gets to profess their adoration for "step on me" monster girls. Its fetish fuel is not an insignificant component. Also if you're an arachnophobe you might struggle as the designated childhood friend is half spider.
And for my non-light novel recommendation we have:
Sun of Suns by Karl Schroeder (Part 1 of the Virga series)
A steampunk sci-fi series set inside a fullerene dysonsphere where cities generate artificial gravity via centripetal force and the interior is lit up by small artificial suns. Whereas Bookworm excels at micro-world building this series excels on it at a shallower macro scale. Being a series of essential adventure stories we get a taste of numerous locations and each one is expanded upon just enough to feel worth your time and each polity seen makes sense within the context of the unique physics of the world. It also does an excellent job building a meta-arc by dropping hints about Virga's place within the greater universe, outside the walls of its sphere.